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Game Connect: Asia Pacific 2007 Newsletter - 19 October 2007
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Full Conference Program Now Available on Website>>
Early Bird Registrations Extended to Friday 19 October 2007, 5pm AEST REGISTER NOW>>
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Game Connect is the premier conference, exhibition and networking event for the ASIA Pacific Game Industry. Game Connect 2007 will include an Investors Forum and Skills Forum. GCAP is proudly hosted by the Game Developer's Association of Australia (GDAA) with support from the Victorian State Government.
New International Speakers Announced:
Hermann Peterscheck, Producer, NetDevil Hermann Peterscheck was originally a programmer when he started working at NetDevil back in 2002. Currently, Hermann is the Producer on Jumpgate Evolution, NetDevil's upcoming Space Combat MMO. He has been an avid gamer all his life (i.e. never wanted a "real" job); and has wanted to make games since his dad brought home a TI99-4A back in the early days of computing technology.
Scott Brown, President and CEO, NetDevil Scott Brown is President of Colorado-based NetDevil, which he co-founded in 1997. Scott oversees all aspects of game development for NetDevil, including design, programming and art, as well as the operations side of the business. Scott’s goal for NetDevil is to constantly push the envelope in MMO gaming. The company has done just that, beginning with its first product, Jumpgate, to the recently released announced LEGO Universe and Jumpgate Evolution projects. Scott has been managing software development teams since 1993 for companies like Digital Creators, where he met NetDevil co-owners, Peter Grundy and Ryan Seabury.
Chris Wells, Character Artist from Epic Games Chris Wells was one of the key artists for Gears of War, a tactical third-person shooter developed by Epic Games (the creators of the Unreal Tournament series) using Unreal Engine technology and published by Microsoft Game Studios. Chris will look at the art asset pipeline used by Epic Games for games such as Gears of War and Unreal Tournament 3, as well as techniques learned from Gears of War he will discuss the importance of more traditional art studies such as life drawing. Dave Glenn, Art Director of Creative Environments, Flagship Studios Dave Glenn's work on the Diablo franchise was instrumental in establishing the visual design and dark feel of that world. Dave was the chief Background Artist on both Diablo II and its expansion, Diablo II: Lord of Destruction. His Bachelor of Architecture degree from Virginia Tech serves a solid foundation upon which he creates fantastic, yet believable structures and settings that stage and unify the world in which the game is set. Before making his mark with the Diablo series, Dave created numerous 3D architectural assets for SimCity 3000 while working as a contractor for Maxis.
Full Game Connect Speaker list Available at>
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GDAA Awards 2007 Nominations close Wednesday 31 October 2007, 5pm AEST These
are the Australian and New Zealand awards for games developed by
Australian or New Zealand developers. The Award Program is managed by
the Game Developers Association of Australia (GDAA). Full details>>
Independent Games Awards 2007 Entries close Friday 26 October 2007, 5pm AEST The
awards for Best Unsigned Game (Professional) and Best Unsigned Game
(Indie) are determined by popular vote by GCAP delegates at the
Melbourne Convention Centre from 16-17 November 2007. Full details>>
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Highlights from Game Connect:
THURSDAY 15 November
Investment Forum
Chairperson:
Tom Crago, Panel Members: Federal Government Representative; Warren
Currell, Canadian Game Developer; Craig Blair, Banker; IEAA Publisher
Representative, Chris Hanlon; Australian Game Developer, Mike Fegan and
Investment Analyst, Tom Parkinson
This Forum will examine the
issues surrounding the need for more investment into the interactive
entertainment industry and in particular, how the industry can attract
more investment into the games industry.
Skills Forum
Chairperson:
Greg Bondar, Panel Members: Adrian Janson, VITTA President, Director
ICT, Melbourne High School; Australian Game Developer, David Giles from
Tantalus Interactive; Professor (Dr) Katherine Blashki, Chair New Media
Technologies, Deakin University; Matt Curtis, Academy of Interactive
Entertainment (AIE); John Moss, Qantm College; Justin Brow, Senior
Research Associate, 60Sox, Institute for Creative Industries and
Innovation (iCi), Queensland University of Technology; Eve
Penford-Dennis, Women in Games; Mark Wilson, Digital Media Design,
TAFESA Adelaide North;
Featuring: "Gimme a job, I'm a Game
Geek!: the skills shortage in the Australian Games Industry"
presentation from Professor (Dr) Katherine Blashki, Chair of New Media
Technologies, Deakin University, followed by the Skills Forum Panel
presentations and discussions. |
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 Game Industry Highlight: Fury, Auran
 Game Industry Highlight: Heatseeker, IR Gurus
 Game Industry Highlight: Equestrian Challenge, IR Gurus
 Game Industry Highlight: Bioshock, Irrational Games Australia
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FRIDAY, November 16, 2007
Turbocharge Your PS3 Development - Phil Davies, Sony Computer Entertainment
The Pitching Process TODAY - Careen Yap, Konami, Brian Christian, Konami
Playing the Spread - Jason Della Rocca, IGDA
Multicore Programming, Two Years Later - Pete Isensee, Microsoft
"War - it's not just a game" Applying large scale MilAero development best practice to computer game development - Davyd Norris, IBM
7 months, 7 people, 7 million units: Mobile production in the spotlight - Ronald Haupt, Firemint
Widening your Audience: Casual Games, Hardcore Appeal - Steve Fawkner, Infinite Interactive
Online options for PS3 games - Paul Holman, Sony Computer Entertainment
SATURDAY, November 17, 2007
State Government Initiatives for Startups and Existing Game Development Companies - Multimedia Victoria, Queensland Government and Film Victoria
Effective Game Programming for Windows Vista - Pete Isensee, Microsoft
More! Secret Alchemy For Creating Outstanding Next Gen Visuals - Adam Myhill, Pandemic and Kirk Gibbons, Pandemic
MMO Fever - The Next Gold Rush - Scott Brown and Hermann Peterscheck, NetDevil
Postmortem: Bioshock - Martin Slater, 2K Australia
One World: Developing Story and Gameplay Together - Matt Costello, Writer
Mobile Games: The new old-school? - Mark Angelli, Firemint
Performance Analysis Tools for PS3 - Neil Brown, Sony Computer Entertainment
Standing out from the Demo Crowd - Keith Steury, UsabilityOne
The Changing Role of the Lead Designer - Morgan Jaffit, Pandemic
A Baker’s Dozen: 13 Tools and Technologies for Your Next Game - Pete Isensee, Microsoft
Great Debate, Playstation 3 vs Wii vs Xbox 360
Social Functions
Thursday 15 November, 6-8pm - Welcome Reception Venue: Exhibition Hall, Melbourne Convention Centre This event is included in Conference ticket purchase but please nominate attendance when you purchase a ticket.
Friday 16 November, 5-8pm - Gathering of Developers Networking Night
Saturday 17 November, 7.00-11.30pm - Conference Dinner and GDAA Annual Awards Venue: Grand Hyatt, Please note ticket purchase is in addition to a Conference Ticket.
Game Connect: Asia Pacific 2007 15-17 November, 2007 Melbourne, Australia Melbourne Convention Centre Phone: +61 (0)3 9682 0244 Email: gcap2007@icms.com.au www.gameconnectap.com
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